GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
GLFW is written in C and supports Windows, macOS, X11 and Wayland.
GLFW is licensed under the zlib/libpng license.
Download GLFW 3.3.2
Released on
连接外网app软件
No library can be perfect for everyone. If GLFW isn’t what you’re looking for, there are alternatives.
Ruben Labruyere has released the C# bindings 连接外网app软件 that cover GLFW 3.1.
Artem Kunets has written the Node.js bindings glfwJS that cover GLFW 3.3. They are based on the new N-API.
GLFW 3.3.2 is available for download.
This is a primarily a bug fix release. It improves Vulkan support on macOS with
VK_EXT_metal_surface
support and better run-time loading, and adds fixes for
issues on Windows, macOS and X11.
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